Choice. Consequence. Complicity. These, according to former Faillbetter chief Alexis Kennedy, are key to writing great narratives for non-linear games, as he explains in this GDC 2016 talk. ...
Choice. Consequence. Complicity. These, according to former Faillbetter chief Alexis Kennedy, are key to writing great narratives for non-linear games, as he explains in this GDC 2016 talk. ...